House Rules

This campaign tries to keep to the vanilla content as much as possible, there are however a number of adjustments to the rules in order to keep to the theme of the setting.

Magic
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Create or Destroy Water
1st-level transmutation !Casting Time !Range !Components !Duration !Classes !Effect
 * 1 action
 * 30 feet
 * V S M (A drop of water if creating water or a few grains of sand if destroying it)
 * Instantaneous
 * Cleric, Druid
 * You either create or destroy water. Create Water. You create up to 1 gallon (5 pips) of clean water within range in an open container. The water disappears if anyone attempts to sell it, or after 24 hours if unused. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area. Destroy Water. You destroy up to 1 gallon (5 pips) of water in an open containers within range. Alternatively, you destroy fog in a 30-foot cube within range.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 1 additional gallon of water, or the size of the cube increases by 5 feet, for each slot level above 1st. {| class="article-table"
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Goodberry
1st-level transmutation !Casting Time !Range !Components !Duration !Classes !Effect The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. {| class="article-table"
 * 1 action
 * Touch
 * V S M (A sprig of mistletoe)
 * Instantaneous
 * Druid, Ranger
 * Up to ten berries (10 Pips) appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day.
 * }

Create Food and Water
3rd-level conjuration !Casting Time !Range !Components !Duration !Classes !Effect
 * 1 action
 * 30 feet
 * V S
 * Instantaneous
 * Cleric, Paladin
 * You create 18 pounds of food (30 pips) and 3 gallons (15 pips) of clean water on the ground or in containers within range. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water disappears if anyone attempts to sell it, or after 24 hours if unused.
 * }

Races

 * Orcs, Kobolds, Goblins, and Hobgoblins, all have natural Darkvision (not low light vision), but they also have Sunlight Sensitivity.

Mechanics

 * In the middle of combat a downed character can be stabilized with a Medicine Kit, or revived with either a Potion or Goodberry, with a DC10 Medicine check. Doing so however provokes an Attack of Opportunity on the player attempting the recovery from enemies within melee range. If this hits it will cause the attempt to automatically fail.